PINE LIBRARY
Telah dikemas kini Touched

Library "Touched"
Breakout(zone, lookback)
Tells if the zone has been broken on the current bar.
Parameters:
zone (Zone): The definitiin of the zone.
lookback (int): How many bars to look back.
Returns: a Touch object that tells if the zone has been broken up or down.
FalseBreakout(zone, lookback)
Tells if the zone has a false breakout on the current bar.
Parameters:
zone (Zone): The definitiin of the zone.
lookback (int): How many bars to look back.
Returns: a Touch object that tells if the zone has had a false breakout up or down.
Retest(zone, lookback)
Tells if the zone has been retested on the current bar.
Parameters:
zone (Zone): The definitiin of the zone.
lookback (int): How many bars to look back.
Returns: a Touch object that tells if the zone has been retested up or down.
Zone
Fields:
High (series__float)
Low (series__float)
BaseTime (series__integer)
Touch
Fields:
Up (series__bool)
Down (series__bool)
Breakout(zone, lookback)
Tells if the zone has been broken on the current bar.
Parameters:
zone (Zone): The definitiin of the zone.
lookback (int): How many bars to look back.
Returns: a Touch object that tells if the zone has been broken up or down.
FalseBreakout(zone, lookback)
Tells if the zone has a false breakout on the current bar.
Parameters:
zone (Zone): The definitiin of the zone.
lookback (int): How many bars to look back.
Returns: a Touch object that tells if the zone has had a false breakout up or down.
Retest(zone, lookback)
Tells if the zone has been retested on the current bar.
Parameters:
zone (Zone): The definitiin of the zone.
lookback (int): How many bars to look back.
Returns: a Touch object that tells if the zone has been retested up or down.
Zone
Fields:
High (series__float)
Low (series__float)
BaseTime (series__integer)
Touch
Fields:
Up (series__bool)
Down (series__bool)
Nota Keluaran
Remove zone creation time, not working at the moment.Nota Keluaran
Re-add base time creation for the zone, used to stop looking for touches beyond the base creation.Nota Keluaran
Fix bug in BaseTime comparing if bar time is higher than that, now checks if it's lower.Nota Keluaran
- add 'Length' to 'Touch' type to let the user know how long the touch wasNota Keluaran
- A touch is not considered a retest if it reached above/below the zone.Nota Keluaran
- Add 'ExtremeIndexBack' to 'Touch' type that is set for false breakouts and retest for the highest/lowest price barNota Keluaran
- Exit false breakout if a previous false breakout was found Nota Keluaran
- Don't exit 'false breakout ' detection if the loop is on the first iteration Nota Keluaran
- Fix bug on exiting false breakout to earlyNota Keluaran
- False breakouts appears when the wick (high or low) breaks the zone Nota Keluaran
- change Retest up/down to correspond with breakouts and false breakoutsNota Keluaran
- set 'ExtremeIndexBack' to 0 on breakoutNota Keluaran
- Handle cases where high/low is equal to the zones high/lowPerpustakaan Pine
In true TradingView spirit, the author has published this Pine code as an open-source library so that other Pine programmers from our community can reuse it. Cheers to the author! You may use this library privately or in other open-source publications, but reuse of this code in publications is governed by House Rules.
Penafian
The information and publications are not meant to be, and do not constitute, financial, investment, trading, or other types of advice or recommendations supplied or endorsed by TradingView. Read more in the Terms of Use.
Perpustakaan Pine
In true TradingView spirit, the author has published this Pine code as an open-source library so that other Pine programmers from our community can reuse it. Cheers to the author! You may use this library privately or in other open-source publications, but reuse of this code in publications is governed by House Rules.
Penafian
The information and publications are not meant to be, and do not constitute, financial, investment, trading, or other types of advice or recommendations supplied or endorsed by TradingView. Read more in the Terms of Use.